Apple controls which applications get to the store and take 30% of the money, but beyond that it's a new frontier for most. There are currently 15,000 game applications on Apple iPhone and the market is incredibly competed for. I'm also a daily Redditor, been here for a good 3 years. The previous game project I was involved in was building the Versus Mode for Super Stardust HD (PS3), but the primary merit for that title goes to its developer, Housemarque. Now, only 25 years later, with various detours into games middleware, 3D graphics and Internet technologies, I can happily say that I am a game developer. That's also when I started programming on the Commodore 64. I was 10 years old when I decided that I'm going to be a game developer. Note: this post is mostly for other game developers, but may be of general interest.
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